Project Name   Redcliff Riots
Genre   Turn-Based Strategy
Positions   Game & Level Designer
Work Type   Side Project
Production Time   03/2016 - 03/2017
Team size   3
Platform   WebGL (Online)
Released   10/03/2017
Targeting   hardcore, male, 24 - 40 year
Technology   Unity Engine, C#

RCR started as a private project besides the work for practicing different genre types with two friends. We prototyped few different design ideas before deciding to focus on a Turn-Based Strategy Game. After we together agreed upon the framework for the narrative background, art style, visual targets, and scope we divided the tasks.  

My areas of responsibility were:

  • Researching TBS genre and Rogue-like pattern & mechanics

  • Defining the core-loop, game mechanics of the turn & time system, Sanity System, Crumbling map, effects system

  • Designing rules for the procedurally generated maps and also crafting the individual Tile Sets

  • Balancing units, roles, skills, effects, stats, turn system, and the progression loop

Our weekly meetings gave us a process to sync, get into the feedback loops and to iterate. After multiple user tests and surveys, we released within a year. This project allowed me to train my balancing skills and creating a unique combat system.