About me
I’m a Game and Level Designer, which creates content and features for millions of players to improve KPI’s of free-to-play mobile games. Creating unique experiences has been near and dear to me since building my first levels and games as a teen. Studying Game Design at the HTW Berlin showed me the depth and diversity of how to engage players.
Currently living and working in Berlin at Yager. With now over 7 years of industry experience I’m looking for new challenges.
Projects
02/2020 - today | TBA - Level Designer, Yager | |
PvE-based co-op TPS, Unreal Engine, Berlin (Germany) | ||
01/2020 - today | Riftgate Tactics - Game Designer, HotCore | |
TBS Game, Unity Engine (Mobile), Berlin(Germany) | ||
05/2017 - 01/2020 | Warlords of Aternum - Game Designer, InnoGames | |
Classic fantasy TBS, Unity Engine (iOS & Android), Hamburg (Germany) | ||
12/2016 - 04/2017 | Gates of Epica - Level Designer, InnoGames | |
12/2015 - 11/2016 | Gates of Epica - Jr. Level Designer | |
06/2015 - 11/2015 | Gates of Epica - Level Designer Intern | |
Action RPG, Unreal Engine (iOS & Android), Hamburg (Germany) | ||
02/2016 - 04/2017 | Redcliff Riots - Game & Level Designer, Side Project | |
TBS Game, Unity Engine (PC), Hamburg (Germany) | ||
04/2014 - 08/2014 | Prism - Bachelor These, Student Project | |
Abstract 3D puzzler, Unity Engine (PC), Berlin (Germany) | ||
09/2013 - 03/2014 | Life Cycle - Game & Level Designer, Shader Programmer, Side Project | |
Ancient greek themed 2.5D Endless Runner, Unity Engine (mobile Android), Berlin (Germany) | ||
04/2013 - 07/2013 | Luna - Game, Level & Environment Designer, Student Project | |
1vs1 Fantasy Top-Down Beat´em Up mix, Unity Engine (PC), Berlin (Germany) | ||
07/2011 - 02/2013 | Metal Funpark - Game, Level & Environment Designer, Student Project | |
Node based arena FPS, Unreal Engine (PC), Berlin (Germany) | ||
05/2011 - 06/2011 | Lizardstorm - Game & Sound Designer, Student Project | |
2.5D silhouette styled Platformer, Unity Engine (PC), Berlin (Germany) | ||
02/2011 | JetPork - Game Designer and Programmer, Student Project | |
2D Jump´n Run Platformer, Java (PC), Berlin (Germany) | ||
04/2010 | Fire vs. Ice - Game Designer and Programmer, School Project | |
Local 1vs1 Risk like TBS, Java (PC), Berlin (Germany) |
Skills & Expertise
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Competent | Level design, C# programming, shader programming, particle systems | ||
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Competent | CSG, Kismet/Blueprints, Matinee, Landscape, Foliage, Material Editor, Cascade | ||
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Advanced | CSG, Displacements, Textures, Define Object Properties | ||
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Competent | Texturing, concept Art, overpaiting, mock-ups, mood boards, layout, interface, web, print | ||
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Competent | Balancing sheets, formulas and functions, data visualization, data import and export, BI | ||
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Advanced | Low poly modeling, LODs mesh modeling, Collision mesh modeling, UV Mapping | ||
others |
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Game Design & Prototyping |
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Complete Level Creation |
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Maintaining Level Vision |
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3D Asset Creation |
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Personal Skills |
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Education
09/2010 - 04/2016 | University of Applied Sciences Berlin - HTW Berlin, Berlin (Germany) | |
Bachelor of Arts in Game Design, GPA of 4.0 | ||
08/2004 - 06/2010 | Ellen-Key Schule, Berlin (Germany) | |
German Abitur (overall grade 2.0) | ||
01/2006 - 02/2006 | BTK - University for Art & Design, Berlin (Germany) | |
Internship with painting, drawing, designing, modeling and layout design |